Pages: [1] 2 3 |
1. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
The patch notes for tomorrow are up, and this change is going live. Patch notes
- by Krieg Austern - at 2017.06.12 14:55:44
|
2. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
I have 3 accounts. I pay for 3 accounts with a sub. I'm not a pvp pilot, but don't mind trying. I rat to be able to buy ships to try out. I spent months on training into carriers, and all the supporting fighter skills, because it was a game goal ...
- by Krieg Austern - at 2017.06.10 16:08:18
|
3. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Kaze Mester wrote: Lamajagarn McMyra wrote: Don't like this change either, rather than just lowering the reward try increasing the risk. Lower the ehp to make them resonably killable by 10 battleships. Add a posibility to instantly counter a...
- by Krieg Austern - at 2017.06.10 12:05:59
|
4. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Here's an idea CCP... see those huge arse graphs that are far over the average of the other regions? How about you balance the regions a bit? You know how many players roughly operate in the areas, so if one area has a disproportionate level of i...
- by Krieg Austern - at 2017.06.09 16:41:56
|
5. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
This is a joke right? I am all for balancing the game, but just applying nerfs to a whole ship category in one hit, rather than one at a time until you see the result is just mind boggling. As if fighters needed to be hit more by NPCs. I agree th...
- by Krieg Austern - at 2017.06.09 15:48:05
|
6. Spying in station. - in EVE General Discussion [original thread]
A simple solution would be to block the "guests" lists for someone who does not have docking permissions in that structure. Yes they are still docked, but unable to see who is docked, and if they undock... well, there you go. It's not immersion b...
- by Krieg Austern - at 2017.05.19 12:33:12
|
7. Sticky:Dev Blog: PLEX Rework - Follow Up - in EVE Information Portal [original thread]
As far as user interface goes, the PLEX Vault should be made part of the wallet, seeing as it's directly tied into cash transactions, whether they be RL PLEX purchases on the site, or buying items from the NES. If you want to carry/sell/something...
- by Krieg Austern - at 2017.03.23 12:15:47
|
8. Sticky:Dev Blog: PLEX Rework - Follow Up - in EVE Information Portal [original thread]
These are good changes, kudos for listening to feedback. I can understand wanting to delay the changeover on smaller AUR balances, and not wanting to hit the market with a big flood of newplex all at once.
- by Krieg Austern - at 2017.03.21 19:10:10
|
9. Sticky:Dev blog: PLEX Changes On The Way! - in EVE Information Portal [original thread]
Lando Cenvax wrote: Great idea! Unless you read the very last line... Q: With smaller PLEX, will I be able to buy less than 30 days of Omega time? A: We currently have no plans regarding smaller game time packages. Are you guys serious? How s...
- by Krieg Austern - at 2017.03.19 13:15:17
|
10. Sticky:Dev blog: PLEX Changes On The Way! - in EVE Information Portal [original thread]
Klyith wrote: though #2 isn't a terrible option. the $50 Aurum pack will convert to just over 1500 nu-plex, which is a better deal than most of the plex packs. If you're in the habit of buying a plex now and then that's close to plex sale price...
- by Krieg Austern - at 2017.03.16 23:30:32
|
11. Sticky:Dev blog: PLEX Changes On The Way! - in EVE Information Portal [original thread]
ApexDynamo wrote: This is probally the dumbest thing ive read all day We are going to change 1 plex into 500 plex but will still cost 500 plex for a 1 month sub, So whats the point in changeing it then To remove AUR, and replace it with P...
- by Krieg Austern - at 2017.03.16 17:26:54
|
12. Sticky:Dev blog: PLEX Changes On The Way! - in EVE Information Portal [original thread]
Terminal Insanity wrote: pointing out that after these changes, any alpha account is now potentially a cyno alt. - infinite cyno alts. - infinite research jobs. just plex for an hour to install the jobs - infinite ganking alts. plex each alpha...
- by Krieg Austern - at 2017.03.16 17:09:04
|
13. Sticky:Dev blog: PLEX Changes On The Way! - in EVE Information Portal [original thread]
I'm not against this idea overall - but a question (one that was missed in your FAQ)... what happens with AUR balances *less* than 1,000 on launch day? Are these going to be lost, meaning we should spend them now? What about those balances "not qu...
- by Krieg Austern - at 2017.03.16 16:16:57
|
14. Changes to combat invulnerable cloaky campers - in Player Features and Ideas Discussion [original thread]
Merin Ryskin wrote: If your alliance is crippled by having a single person in local 23/7 then your alliance sucks, and deserves to be crippled until you all ragequit and go back to highsec. 0.0 is not supposed to be risk-free effort-free PvE fa...
- by Krieg Austern - at 2017.03.15 19:05:15
|
15. Changes to combat invulnerable cloaky campers - in Player Features and Ideas Discussion [original thread]
My idea had more to do with eliminating the afk cloaky campers, rather than the whole play style. Where is the gameplay in someone deliberately griefing systems by being in local and not doing anything? Sure, psychological warfare is a big part...
- by Krieg Austern - at 2017.03.15 18:56:11
|
16. Changes to combat invulnerable cloaky campers - in Player Features and Ideas Discussion [original thread]
So... Apart from people who actively use it to drop on others (and will obviously disagree with everything here), the "cloaky camper" is not a good game mechanic. Using it in an actual combat/stalking situation, great, that's what it was designed...
- by Krieg Austern - at 2017.03.14 23:45:30
|
17. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Cade Windstalker wrote: I certainly wouldn't spend much if any time fleshing out some suggestion for CCP to do instead of what they've already put time and effort into. The devs certainly have no obligation to use a player suggestion, or to spe...
- by Krieg Austern - at 2017.03.12 13:25:18
|
18. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Cade Windstalker wrote: In my experience CCP don't generally change course when they go "we're going to make this change" and people just respond with "But it's going to nerf/affect X, Y, and Z!" unless CCP didn't already realize one or more o...
- by Krieg Austern - at 2017.03.11 22:47:44
|
19. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Why even bother asking for feedback if you are going to just implement game changing features? This is a serious question. You posted your proposal, asking for feedback. The feedback was, in the majority, negative. You did not make any responses ...
- by Krieg Austern - at 2017.03.11 20:55:50
|
20. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Jonatan Reed wrote: Not bad changes overall. Carrier blobs are oppressive as **** but making fighters totally useless in pvp isn't the solution either. The problem with that is, if carrier blobs are OP, you shouldn't just nerf the hell out ...
- by Krieg Austern - at 2017.02.24 20:46:46
|
Pages: [1] 2 3 |
First page | Previous page | Next page | Last page |